
Sådan fuldfører du en afsløring i Ruins i Arc Raiders: Trin-for-trin guide

A Reveal in Ruins sends you into Buried City in search of a single item: the ESR Analyzer. The game suggests any pharmacy, but two locations offer reliable access. The route is direct, though the detours around ARC patrols and raiders can turn the run into a scramble. Survival hinges on one detail: extraction with the Analyzer.
A Reveal in Ruins Step-by-Step Walkthrough
The quest begins at Speranza with Lance asking for a replacement ESR Analyzer. Buried City holds two pharmacies that can spawn the item, both marked by “Farmacia” signs and green crosses. The safer stop sits in Piazza Arbusto on the southeast side of the region. The second stands in Plaza Rosa. Either building works, but the first keeps you close to the extraction and reduces the risk of losing the find on the way out. The door is barred, so entering requires a loud breach. Once inside, shelves carry healing items and spare materials. The Analyzer lies on the front counter, easy to spot. Keep a safe pocket augment equipped before entering Buried City, or plan for a careful retreat without one. When the Analyzer is secured, move southwest to Eastern Station and make the extraction run. Return the item to Lance in Speranza to finish the quest.
A Reveal in Ruins main steps:

Walk toward Buried City’s Piazza Arbusto.

Reach the pharmacy next to the metro stairs and breach the front door.

Enter and check the counter for the ESR Analyzer.

Place the Analyzer in a safe pocket if your loadout allows it.

Move to Eastern Station and extract.

Return to Speranza and hand the Analyzer to Lance.

The quest ends with Lance taking the Analyzer and providing an epic Tactical MK.3 healing augment and a Surge Shield Recharger. The reward set fits support-leaning builds and adds early value to your survivability in extended raids. The run is short but decisive, and the payout is strong for the effort.

Arc Raiders Beginner Tips
Weapon crates in Blue Gate appear in fixed but contested points. Town Hall, the Space Travel building, and the Research building hold the most dependable spawns, while alley entrances near Town Hall offer secondary chances. Locked doors demand keys, and reaching the crates early matters because the zones fill quickly with raiders and ARC units.
Crate types differ in consistency. Standard weapon cases show up across general containers, rare stashes hide in locked or tucked-away rooms, and mixed drops appear after clearing pressure. The best loot comes from key-locked interiors, where fixed rewards appear more often than in open zones.
Keys shape access in every Blue Gate run. Some open underground chambers, others lead into cellars or confiscation rooms behind warning-marked doors. Each key serves one specific door and disappears when used. Mark the doors you find and return when equipped for the encounter. Keys usually pay out with rare weapons, blueprints, components, and consumables that improve mid-tier loadouts fast.

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