
OG VS Cyber Legacy
ESL One Birmingham 2020 - Online: Europe/CIS
Forudsig resultatet af kampen, og få en præmie!

Kort
Map 1
OGCyber Legacy

-Kort over WR-
Map 2
OGCyber Legacy

-Kort over WR-
Map 3
OGCyber Legacy

-Kort over WR-
Valg og forbud
Map 1
Map 2
Map 3

Sandsynligheden for at vinde på kortet
63%
37%
Cyber Legacy
Rubick

Saksa
(Rubick)
WR: 52%
Ember Spirit

SumaiL
(Ember Spirit)
WR: 61%
Nature's Prophet

MidOne
(Nature's Prophet)
WR: 47%
Bane

N0tail
(Bane)
WR: 70%
Arc Warden

Topson
(Arc Warden)
WR: 55%
Death Prophet

Enchantress

Earthshaker

Shadow Demon

Troll Warlord

Phantom Lancer

Oracle

HappyDyurara
(Oracle)
WR: 38%
Queen of Pain

Pikachu
(Queen of Pain)
WR: 59%
Nyx Assassin

Bignum
(Nyx Assassin)
WR: 58%
Necrophos

Ghostik
(Necrophos)
WR: 43%
Wraith King

Palantimos
(Wraith King)
WR: 56%
Void Spirit

Lycan

Phoenix

Beastmaster

Dragon Knight

Riki

Player
K
D
A
NET
LH/DN
GMP/XMP
GOLD
Player
K
D
A
NET
LH/DN
GMP/XMP
GOLD

Sandsynligheden for at vinde på kortet
65%
35%
Cyber Legacy
Shadow Demon

Saksa
(Shadow Demon)
WR: 62%
Pangolier

MidOne
(Pangolier)
WR: 88%
Jakiro

N0tail
(Jakiro)
WR: 75%
Troll Warlord

Topson
(Troll Warlord)
WR: 63%
Spectre

SumaiL
(Spectre)
WR: 58%
Oracle

Earthshaker

Death Prophet

Enchantress

Nyx Assassin

Naga Siren

Bane

HappyDyurara
(Bane)
WR: 59%
Nature's Prophet

Pikachu
(Nature's Prophet)
WR: 39%
Phoenix

Bignum
(Phoenix)
WR: 53%
Legion Commander

Ghostik
(Legion Commander)
WR: 57%
Faceless Void

Palantimos
(Faceless Void)
WR: 53%
Void Spirit

Lycan

Ember Spirit

Beastmaster

Monkey King

Tiny

Player
K
D
A
NET
LH/DN
GMP/XMP
GOLD
Player
K
D
A
NET
LH/DN
GMP/XMP
GOLD

Sandsynligheden for at vinde på kortet
64%
36%
Cyber Legacy
Jakiro

N0tail
(Jakiro)
WR: 75%
Nyx Assassin

Saksa
(Nyx Assassin)
WR: 60%
Beastmaster

MidOne
(Beastmaster)
WR: 44%
Invoker

Topson
(Invoker)
WR: 55%
Slark

SumaiL
(Slark)
WR: 49%
Earthshaker

Oracle

Ember Spirit

Enchantress

Enigma

Broodmother

Queen of Pain

Bignum
(Queen of Pain)
WR: 49%
Bane

HappyDyurara
(Bane)
WR: 59%
Luna

Palantimos
(Luna)
WR: 53%
Brewmaster

Ghostik
(Brewmaster)
WR: 60%
Lone Druid

Pikachu
(Lone Druid)
WR: 52%
Void Spirit

Lycan

Shadow Demon

Phoenix

Spectre

Faceless Void

Player
K
D
A
NET
LH/DN
GMP/XMP
GOLD
Player
K
D
A
NET
LH/DN
GMP/XMP
GOLD
Tips til væddemål
Se alleCyber Legacy Vil vindeOG spiller mod Cyber Legacy i turneringen ESL One Birmingham 2020, jeg analyserer denne kamp og fortæller dig, hvem du kan spille på.
Hvordan placerer man et Esports-væddemål?
Holdopstillinger
Sidste kampe
Hoved til hovedSe alle

1
Wins0
Wins
Om kampen
Kampen OG vs Cyber Legacy i disciplinen Dota 2 blev afholdt den 29.05.2020 at 13:59 i formatet BO3.
Kampen Dota 2 mellem OG og Cyber Legacy blev afholdt inden for rammerne af ESL One Birmingham 2020 - Online: Europe/CIS. Bookmakerne forudsiger, at OG vinder med 1.34. For flere forudsigelser, se siden med forudsigelser.
Vinderen af Dota 2-kampen var holdet Cyber Legacy med scoren 1:2 og varede 3 h, 20 m.
Resultater af alle møder med OG og Cyber Legacy i disciplinen Dota 2.
Modstandere | OG | Cyber Legacy |
---|---|---|
EGamersWorld bedømmelse | 5 | 10 |
Den nuværende stime | 1 lose | 1 lose |
Sejre i de seneste 5 kampe | 2 | 1 |
Antal sejre i de seneste 10 kampe | 5 | 5 |
Antallet af sejre i direkte møder | 1 | 0 |
Flere detaljer om møderne mellem OG og Cyber Legacy kan findes i historien om kampe mellem OG og Cyber Legacy.
Tidsplan for majors og Premier-turneringer
- IESF European Esports Championship 2025
- 09.07.25
- Kosovo - Romania
- 09:00
- 09.07.25
- Moldova - France
- 09:00
- 09.07.25
- Turkey - Team Bulgaria
- 09:00
- 09.07.25
- Kosovo - Moldova
- 10:30
- 09.07.25
- Romania - Turkey
- 10:30
- 09.07.25
- Team Bulgaria - France
- 10:30
- 09.07.25
- Kosovo - Turkey
- 12:00
- 09.07.25
- Moldova - Team Bulgaria
- 12:00
- 09.07.25
- Romania - France
- 12:00
- 09.07.25
- Team Croatia - Belarus
- 13:30
FAQ
What are the results of the previous meetings between the OG and Cyber Legacy?
- The OG and Cyber Legacy teams have matched up 1 times
- OG won 1 times
- Cyber Legacy won 0 times
- Last time the teams met on 10.04.20 17:45 (UTC)
What are the predictions of the outcome of the match between OG and Cyber Legacy?
According to bookmakers' forecasts, OG has a better chance of winning.
Bookmakers' odds:
- OG - 1.34
- Cyber Legacy - 3.18
What is a match in DOTA 2?
In the world of DOTA 2, a "match" describes a game or encounter between two teams, which can include one or more games. Players create teams and control heroes, directing them to destroy the enemy base. These competitions require not only skill and strategic thinking, but also the ability to communicate and cooperate.
How long does a match last in DOTA 2?
A DOTA 2 match typically lasts 30 minutes to 1-2 hours. The duration depends on how quickly a team can destroy the enemy base, influenced by strategy, player skills, and match circumstances.
What are the conditions for winning a DOTA 2 match?
In DOTA 2, victory is achieved by destroying the enemy's base, known as the "Ancient." Each team defends their Ancient while developing heroes, collecting resources, and fighting the enemy. When one team's Ancient is destroyed, that team loses and the opposing team wins.
Where can I place a bet on a DOTA 2 match?
You can place bets on DOTA 2 matches at online bookmakers specializing in esports. These platforms offer a variety of betting options for DOTA 2 tournaments and matches. Before betting, familiarize yourself with the bookmaker's terms and conditions and follow responsible gambling principles.
What guarantees the integrity of matches in DOTA 2?
The integrity of matches in DOTA 2 is ensured in several ways: the game system, strict rules and monitoring on the professional scene, publicity and transparency of results, and an active community that responds to any shortcomings.
What are the rules for DOTA 2 matches?
Matches in DOTA 2 are conducted in accordance with the rules of the game, which define the mechanics, strategy, and ways of interaction between players. Tournament organizers also set their own rules regarding the format of the competition and the conditions of participation of teams.